﻿using System.Collections;
using UnityEngine;

public class WeaponEffects : Weapon
{
    public GameObject obj;

    private void Start()
    {
        obj.SetActive(false);
    }
    public override void AttackBegin()
    {
        obj.SetActive(true);
    }

    public override void AttackEnd()
    {
       obj.SetActive(false );
    }
}
